De Anza College
F/TV 74
Introduction to Game Animation · 4 units
Where this page’s information comes from
- De Anza catalogcourse record · 2025-2026
- FHDA class listingsFall 2026 sections
- Cherrypickercourse matching and pathway links — our analysis
About this course
This course introduces the techniques of game animation as applied to objects and characters. Students will use 3D animation to create animated cycles and will use motion capture to capture live actions. The coursework provides students with experience prototyping game assets in a game engine such as Unity or Unreal, using imported 3D animation and motion capture.
Sections this term
Fall 2026 · updated Sep 3, 3:30 PM UTCNo section is scheduled at De Anza College for Fall 2026. The course can still be offered in a later quarter.
Enrollment availability changes frequently. Confirm status in the official FHDA registration system before enrolling.
Prerequisites
F/TV 17GIntroduction to 3D Computer Animation: Modeling- and
F/TV 17HIntroduction to 3D Computer Animation: Character Motion
Catalog wording: “F/TV D017G and F/TV D017H”
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